October 31, it was the chestnut festival day in Spain! On this day, we visited a school called El Col-legi Lestonnac de Barcelona for a lecture. Before a visit we were a little nervous, thinking what we should do if the pupils knew nothing about Pokémon. To our delight, however, they all knew about Pokémon and they welcomed us cheerfully with big smiles! They asked us a lot of questions eagerly, including: “What did you like when you were children?”, “What did you want to be when you grew up?” or “Why are you making Pokémon games?” We answered their questions as best we could. They were listening to us excitedly with twinkling eyes. We were so impressed and felt happy! Headmaster and teachers also were very kind to us. They served traditional Catalan sweets. They all said to us, “Come here next year again.” Children laughed, clapped their hands and became serious occasionally. We appreciate their reactions very much. The more I talked, the more I was filled with emotion. I thought that it was really good to continue manufacturing goods. Last of all, I said a few words of thanks and told them “I want to continue making good stuff!” Then, I got a lot of applause. I was so pleased that I almost cried. Moreover, I was handed a wonderful gift by two representing pupils. The gift was pictures of Pokémon drawn by all the four graders in Classes A, B and C. The subject was “Pokémon in Barcelona”. It thrilled me further! Truly, they were very good at drawing. The gift contained about 60 pages and they were all lovely pictures. I was really grateful to all the people in the school including the children for giving us a wonderful opportunity! We surely got a lot of power from this event. El Col-legi Lestonnac de Barcelona was an excellent school. This is the newspaper that reported on our visit to the school. http://t.co/ybt2FtSw9Z This is a video of TV broadcast that shows our visit to the school. It starts about 42:55 on the image counter. http://www.rtve.es/alacarta/videos/telediario/telediario-21-horas-31-10-14/2842522/ On November 1 and 2 we spent our time at Salon del Manga, gathering information and participating in events. First of all, we want to express our gratitude to all the media including newspapers, TV stations and radio stations. We surely bought the papers that reported on us, of course (laugh). It was a little strange to us that the media consisted mainly of newspapers and TV stations instead of gaming magazines which are dominant in this kind of event in Japan. As expected, Salon del Manga also held these events. I thank all of you for taking part in the cosplay and the battle tournament. This is the individual winner! Using the software game music, she performed one-man play to warm up the event! These three are the team winner! They expressed the beautiful view of the world! These two got the special award! They said they spent three months creating the costumes using card boards and newspaper. It is exceptionally amazing! This is the winner of the battle tournament! To our surprise, he turned out to be the fourth place of Master Class in Pokémon World Championships(WCS) 2014. It was no wonder even Omori could not beat him. Last of all, thank you very much for everyone who gathered at the site! Now that I learned that everyone supported Pokémon also in Spain more than I expected, I considered I should keep trying hard without just feelingthankful. Now, I feel uplifted! I express again my gratitude to everyone I met in Spain for your hospitality! Chao!
What a wonderful achievement! In Japan, we’ve already got the Greatest Award, the Best Sales Award, and the Global Award at the Japan Game Awards. This time we’ve got awards in England, too! At the Golden Joystick Awards 2014, the greatest game awards in England, our Pokémon X and Pokémon Y were awarded the Greatest Handheld Game Awards! Those awards are the ones from the second oldest historic game awards and chosen by users’ votes. We thank so many of you who played our games and we really appreciate your support. We are profoundly grateful for you. Also, with those people who worked on the challenging development tasks and the localization staff who realized the world-wide simultaneous release, I’d like to share this great news that we’ve been awarded such honorific awards! Those awards could not be realized without your hard work! Chao!
Saturday, October 12th 2013 was the day that my dream came true.
It was the day that Pokémon X and Pokémon Y launched
all across the world at the same time.
Launch events were held in France, New York, Germany, and Japan.
The whole world celebrated the day.
I feel very grateful.
Since the launch day is the same worldwide,
all players across the world can enjoy the game at the same time;
sharing the discovery and adventure together.
I’m happy to have achieved that task and delighted that
I could bring that experience to each and every one of you!
I’m full of appreciation.
This time, the themes of the game are ‘beauty’, ‘bonds’, and ‘evolution’.
The game was developed with the aim that the player would
raise their Pokémon with love.
There’s an even bigger theme to the game, however;
one that I’m always thinking about when I’m directing Pokémon games,
and one that I think applies to the real world:
‘Let’s create a better world together’.
The world is full of wonderful encounters that depend on the
circumstances we find ourselves in.
If you were born one year earlier, you may have made a set of
completely different friends.
If your tastes were different, you may have met different people.
Suppose, too, that your parents had never met…
If you think like this, you realize that everyone’s life
depends on the chance encounters that they make.
Encountering people is both coincidental and miraculous.
We encountered each other in the same era, on the same planet.
That’s a miracle.
These encounters shouldn’t be about fighting,
but about making a better world together.
The titles ‘X’ and ‘Y’ come from this idea.
The letters ‘X’ and ‘Y’ suggest lines on an axis.
The lines of both letters head in different directions,
but there’s a point at which they cross, or intersect.
I used the letters with the idea of intersection in mind;
the idea of the common points we share with one another, rather than our differences.
‘Let’s create a better world together!’
I developed this game to communicate this idea.
It took three and a half years to develop this game.
Taking into account the localization groups for each language,
more than five hundred people were involved in the development.
I deeply appreciate developing this game with all of these wonderful staff,
and I appreciate the miracle of the encounters that I had with them!
Please enjoy the game from many different directions!