No.125

Pokemon 12th anniversary music column!

Today, I’d like to explain the changes of Pokemon music
by comparing main themes of previous series.

*Portion of music only. Also, it includes sound effects.
Thank you for your understanding.

(1) Pokemon RED/BLUE

>Opening demo

>Title theme

Above softwares were developed for the game
machine called “Game Boy.”
Game Boy allow us to use total of four notes.
Coordinated by two square waves, one triangle wave
and one white noise.
Not only I composed the opening theme,
but I also composed the game music,
sound effects and Pokemon cries. All of them.
The opening music was created with the image
of the battle scenes.
“Monster” was the image of the title scene music.
I follow a guide and composed about 30 fifteen seconds
music to confirm the direction.
After this, I started total music composition.
To make the sound gravely, I added one rather heavy
white noise as if sound like marching music.
By changing the volume of white noise little by little,
it expresses a leap sound of snare drum.

(1)Pokemon YELLOW

>Opening demo

Mischievous, naughty, cute, angry, obedience,
fluffy, electric, red cheeks and so on…
I composed from above Pikachu images.
Since a large amount of data transfer was made
while changing scenes during the opening demo,
it was framed not to slow down the music.

(2)Pokemon GOLD/SILVER

>Opening demo

>Title theme

These softwares were also for Game Boy.
I composed the opening demo music,
and our sound designer, Ichinose made the arrangement.
At the very beginning, “ding dong” sounds represent
the bell of starting the brand new adventure.
Regarding the title music, I did the arrangement.
Incidentally, game music were composed by myself and Ichinose.

(3)Pokemon CRYSTAL

>Opening demo

>Title theme

This software was developed for Game Boy Color.
I did little experimental feature with this software, such as
panning(shifting the sound from right and left, vice versa.)
I composed and arranged the opening demo and the
title theme.
Around this time, my main task changed to
the director work. Therefore, the number of the
composed music had drastically decreased.

(4)Pokemon RUBY/SAPPHIRE/EMERALD

>Opening demo

>Title theme

The hardware shifted to Game Boy Advance from this point.
Four sampling waves, three square waves and one white noise.
(Even with this specification, game music can drowned out,
once the sound effects beep.)
This title theme had a splendid impact!
Ichinose did the arrangement,
and he sure did the remarkable job! Wonderful!
The battle music was the only part I composed.

(5)Pokemon FIRE RED/LEAF GREEN

>Opening demo

>Title theme

For Game Boy Advance.
All game music were arranged by Ichinose.
We had a discussion and concluded as
not to change from the basic sounds.
The music were arranged by adding extra sounds.

(6)Pokemon DIAMOND/PEARL

>Title theme

The softwares for Nintendo DS from here.
Any sound can be created with this hardware.
Sampling waves and 16 notes. What a gorgeous feature!
(But considering about the sound effects,
we used ten notes only)
Opening demo and title theme music combined as one
music and it became magnificient.
Ichinose did an excellent job with the music arrangement again.
Can you tell?
The title theme was the arrange of the one from RED/GREEN.
It sound so original. Superb!
The game music were composed by myself, Ichinose and Sato.
I was in charge of the battle scene music.
Sound effects were designed by Nohara.
Whew, our sound staffs are getting increased.
Adding members, Sato and Nohara made the
game sound and music enriched!

How was the column above?
Checking the Pokemon history from
the phase of opening demo and title themes.
It reminds my old memory and also gives me the freshness.
I believe this is one of the POWER OF MUSIC.

See ya.