200th anniversary part 2!
I would like to disclose the story of
Castelia City’s pier!
Small secret will be revealed. =)
Here is my development material
from Pokémon Black/White.
==Starting from here.==
●C3(*1)‘s port is shaped like hand.
Open hand is the image of C3.
・Since it is pier, it is floating on the sea.
・Surface is thin concrete.
・Low fence is placed other than platform.
・There are chairs, too.
・There is a mooring mast.
To park the ship, ship’s rope will be hooked to mooring mast.
*In the game, ship’s rope is not necessary(won’t be shown).
・Most thick finger of all.
・In western culture, folding other four fingers and up represent
affirmation (good) and down represent death (denial).
○OPV（Offshore Patrol Vessel） parks on odd number days.
Sail on even number days(not present).
○Cabin cruiser(dinner cruise ship). Sail from evening only(to see sunset).
→To show, departing on the evening and sunset can be seen
on the half way, and returning on night to see night view.
・It is insulting act to stand this finger and rest of fingers fold.
○Team Plasma’s secret ship sails.
Only sails on the day of prime numbers.
→Ship will be parked on non prime number days.
No hints. Objective of this ship is unknown.
・In Japan, it is called “medicine finger,” since this
finger is used for applying medicine.
○Shuttle cruiser to UT island.
・In Japan, this finger is considered as royalty.
There is action called “Yubikiri(cutting finger)”
as a meaning of promise(honesty).
○Distribution island ship.
●Ship A (large ship<2000 to 3000t class>). 1 kind.
・Cabin cruiser(theme color white)
Point! When this ship parked at the pier of C3, the giant scale of
its size can be seen.
●Ship B(small ship<1000t class>). 4 kinds.
(Same model but different colors)
・Guard ship(theme color white and red)
・Team Plasma’s secret ship(black)
Point! Leading edge cool ship. Small but fast. Few windows.
You can tell it’s a ship from its silhouette.
This is about it.
*1・・・C3 is code name of Castelia City.
※Since this is not the final feature, its might be different
from actual game.
Its require a lot of research to create one particular area.
・Research what the pier is.
・Research the meaning of finger.
・Research the ship based on the search result.
・Research the ship.
・Research how to park the ship.
・Research the meaning of parking.
Then, gather up the whole information.
Each and individual fact is gathered
with the meaning.
Those facts will have persuasion and strongness.
Of course it is important for creators to use their
feelings and sense, and it need the knowledge
to exercise more.
Please find the questionable part and research,
as if you are actually creating the game.
It will be fun!